AI Behavior (and Unit Optimizations)
Of Crowns & Chains » Devlog
1. All nations (excluding the player nation) now have basic AI behavior (spawning units, moving them around, attacking, etc.).,
2. Increased per Unit soldiers to 3,000 (performance reasons, I can easily increase or decrease this; it's just a variable),
3. Unit rendering is still not optimized.,
4. Unit movement has been highly optimized (allowing thousands of units to move simultaneously with minimal CPU usage).
5. Unit Rendering Optimized: 20-50 ms CPU frame time → 10 ms CPU frame time (~40-50 FPS -> ~150 FPS) on my CPU
Files
Of Crowns & Chains (Pre-Alpha 0.3.0) (Windows) 267 MB
1 day ago
Of Crowns & Chains (Pre-Alpha 0.3.0) (MacOS) 273 MB
1 day ago
Of Crowns & Chains (Pre-Alpha 0.3.0) (Linux) 267 MB
1 day ago
Get Of Crowns & Chains
Of Crowns & Chains
In-Development Indie Grand Strategy Game
Status | In development |
Author | BlueJayAvis |
Genre | Strategy |
Languages | English |
More posts
- Better AI + Optimizations15 hours ago
- Lots of Tiles + Quality of Life Update (Pre-Alpha 0.1.0)29 days ago
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