Better AI + Optimizations
Of Crowns & Chains » Devlog
Pre-Alpha 0.3.2 Patch Changes:
- Optimized Per-Tick Unit Movement & AI Behavior: Per-tick stutters have been removed (mostly). Now, the maximum tick speed is dependent on your System's CPU, and it'll dispatch orders to units in batches dependent on CPU performance until all orders have been dispatched, then the next tick will be processed. A lot of other optimizations have also been made as well.
- AI Behavior Improved (First Iteration): AI nations are now a bit less dumb. They defend borders with nations that are not friendly (neutral), and they attack empty tiles during wars and engage in battles.
Known Bugs:
- At some point in time, ticks no longer proceed and the game's time freezes indefinitely.
- Every tick of battle is laggy.
Files
Of Crowns & Chains (Pre-Alpha 0.3.2) (Windows) 267 MB
1 day ago
Of Crowns & Chains (Pre-Alpha 0.3.2) (MacOS) 274 MB
1 day ago
Of Crowns & Chains (Pre-Alpha 0.3.2) (Linux) 267 MB
1 day ago
Get Of Crowns & Chains
Of Crowns & Chains
In-Development Indie Grand Strategy Game
Status | In development |
Author | BlueJayAvis |
Genre | Strategy |
Languages | English |
More posts
- AI Behavior (and Unit Optimizations)2 days ago
- Lots of Tiles + Quality of Life Update (Pre-Alpha 0.1.0)30 days ago
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